LOCATIONS

WORLD MAP

Click to see full view

ASGARNIA

The Kingdom of Asgarnia is one of the main kingdoms of the RuneScape world. Asgarnia's primary economic activities are crafting, mining, and fishing. It also has a notable navy based in Port Sarim. It is ruled over by the King Vallance, however he has fallen quite ill. With the King unable to stand, Sir Amik Varze manages the Kingdom in his stead.

FRRMENNIK PROVINCE

The Fremennik Province is a Kingdom ruled by the Fremenniks and Barbarians, found north of Kandarin. Besides the mainland, it includes many island settlements, due to the seafaring nature of the Fremenniks. For the achievement diary, see Fremennik Diary.

The Fremennik Province is noted for being ruled solely by one group of humans, the Fremenniks. Over the years, groups of Fremenniks left the mainland in Rellekka and created new settlements. However, the tribes still interact with each other through robust trade.

The Fremmenniks distrust all "Outerlanders", anyone not within their tribe. Since all humans were once Fremenniks, the Fremennik Province is actually the birthplace of mankind. The only other significant race that has managed to survive within the Fremennik Province are the dwarves, who have lived in the province for nearly as long as the Fremenniks. During the God Wars, the dwarves hid themselves in the Fremennik Province, after nearly being wiped out. They created a large city named Keldagrim beneath the surface of the Fremennik Province, and have thrived there ever since. There are other races that have made their homes in the Fremennik Province, but they are few, and their settlements are very small. The trolls, for instance, live partially in the area, and wage war against the Fremenniks at every opportunity. There are also rumours that a group of intelligent penguins have established an outpost on the iceberg north of Rellekka, but these reports are unconfirmed.

The Fremennik Provinces's climate is known for being very harsh. In Rellekka and the surrounding area, the wind carries a bitter cold air from the Lunar Sea. The wind is so strong that the trees in the area are known to be permanently bent in one direction. Further north, the climate becomes even colder. Snow is known to fall almost year-round, and on some islands, such as Miscellania and Etceteria, the wind becomes so strong that the residents are forced the take shelter in the towns' castles and underground. Even farther north are the icelands of Acheron. Little is known of these lands, although they are said to be so inhospitable that few can survive long there. Although players cannot yet visit them, it is believed they will have an effect similar to the Kharidian Desert.

The Fremenniks have mastered many skills, although most refuse to use magic. Their main industries include fishing, hunting, and farming. Like the Fremenniks themselves, the area's industry is very geography-dependent. The area's economy is stimulated by the dwarves of Keldagrim, whose technology surpasses that of the Fremenniks. Keldagrim is known to produce many metals, which are then traded with the Fremenniks. Amongst players, the Fremennik Province is fairly popular, although it is not as crowded as areas such as Misthalin and Asgarnia. The diversity of the area's resources has made it a popular area to obtain raw materials.

KANDARIN

Kandarin is in the realm of Gielinor, ruled by King Lathas of East Ardougne. There is, unlike any other human nation, a democratic government in Ardougne, the Ardougne city council. The council, however is weak compared to the monarchy. It encompasses most of the lands west of White Wolf Mountain. Kandarin is bordered by another mighty kingdom, Asgarnia, to the east, the Fremennik Province to the north, the forests of Tirannwn to the west and the Feldip Hills to the south. Kandarin is one of the largest kingdoms in Gielinor, nearly as large as Great Kourend.

Kandarin is a wealthy kingdom, and nearly as powerful as the Kingdom of Misthalin. It gathers much of its wealth through industries in places such as the Seers' Village and Yanille. It also trades with many of its bordering nations. It is even claimed that Kandarin has connections to lands far to the west where not many humans have ventured to.

Despite this, Kandarin faces many problems; in 136 of the Fifth Age the former king, King Ulthas, died in a hunting accident without stating who his heir would be. His two sons, Lathas and Tyras split the city between them. The division in leadership left the city weakened, and threats of ogres in the south increased crime in East Ardougne. Even sea trolls on the north-west coast are causing problems for King Lathas. Even more disastrously, King Tyras has abandoned his city to a terrible plague after leaving for a crusade in the Elven lands of Tirannwn. West Ardougne is now under quarantine, and many of its citizens believe King Tyras caused the plague somehow.

The Kandarin Diary is a set of achievement diaries relating to the kingdom of Kandarin and its surrounding area.

KARAMJA

Karamja is arguably the largest island in Gielinor. It is located to the south of the major kingdoms of Asgarnia and Kandarin. The island contains mostly jungle and tropical geography. You can reach Karamja using the fairy ring code CKR, or by charter ship. Different tribes of Karamja speak different Karamjan languages.

Karamja seems to have little documented history, with virtually nothing known about Karamja during and especially prior to the God Wars. Bandos used Karamjan jungle to breed jogres. Broodoo victim's examine info may suggest that prior to its colonisation, Karamja was overrun with savages who partook in deadly murderous rituals to their gods. This process is much like the Aztec blood sacrifices. The examine info is as such: A victim of an ancient murderous tribal ritual. His skin has turned a sickly colour.

Due to its distance from civilisation, southern Karamja was used by many to imprison powerful beings such as Nezikchened.

The first known permanent human settlements, possibly in northern Karamja, were formed during the period between years 600-900 of the Fourth Age.

In recent years, Karamja has become a major fishing area and a fairly convenient docking point for ship travel between eastern and western RuneScape, mainly from areas like Port Sarim to areas like East Ardougne. A selection of ground issues around Karamja was resolved on 9 November 2009.

A popular way to travel for free players is by ship from Port Sarim, which costs 30gp for the trip. Another ship route is available from the Ardougne Docks to Brimhaven. Players who wish to travel by boat will have their inventories searched by customs officers, as the law prohibits individuals from carrying rum off the island. Those who wish to circumvent this and smuggle rum to the mainland may find it helpful to check the guide for the Pirate's Treasure quest, where the player must smuggle Karamja rum.

KHARIDIAN DESERT

The Kharidian Desert is an expansive region located south of the nations of Misthalin and Morytania. The desert becomes a dangerous region south of the Shantay Pass, requiring a player to drink from waterskins or other sources of water to avoid dehydration. You will automatically drink every 90 seconds if you have a waterskin with charges in your inventory, the time between drinks can be extended by wearing heat-resistant gear. Failing to drink will cause the player to periodically lose hitpoints. Within the boundaries of towns, players are immune to desert heat and do not need to drink.

Players may quickly travel to certain locations by using magic carpet rides, some destinations are unavailable until certain quests have been completed.

The desert is still rather incomplete, largely surrounded by inaccessible black zones and the outright empty city Menaphos.

This region also has its own achievement diary that was released on 5 March 2015, along with many other diaries.

MISTHALIN

Misthalin is a major kingdom within Gielinor, and is currently ruled by King Roald III and Queen Ellamaria. Misthalin is the most powerful human nation and by far the oldest, having existed prominently since the late Fourth Age, and its capital, Varrock, having existed in some form since soon after the end of the God Wars. It is divided in half by the River Lum, and its eastern border with Morytania is the River Salve.

MORYTANIA

Morytania (pronounced "Morry-tay-nee-ah") is a members-only area located in the far east of Gielinor. Players wanting to access Morytania must complete the Priest in Peril quest.

In legend, Morytania is often associated as a land of evil, filled to the brim with foul creatures such as vampyres, werewolves, ghasts, the undead, and other oddities. Like the Wilderness and the Kharidian Desert, most of Morytania consisted of fertile farmland and thriving cities before the God Wars. Lord Lowerniel Vergidiyad Drakan, Morytania's current ruler, ousted the previous Saradominist monarchs and transformed the land into a terrible swamp, erected a wall around Morytania's ancient capital, Hallowvale, and turned it into a blood-farming ghetto, and eliminated the Icyenes, Morytania's previous ruling race.

Morytania has its own achievement diary that was released on 5 March 2015.

TIRANNWN

Tirannwn (pronounced "TIR-an-un") is a heavily forested region located west of Kandarin. It can only be accessed by starting Regicide. Other ways of entry include boarding a charter ship to Port Tyras (upon completion of Regicide), travelling through Arandar (also upon completion of Regicide), iorwerth camp teleport scrolls, and elf teleport crystals obtained during Mourning's End Part I.

The elves lived for many hundreds of years and saw the God Wars. It is said that the elves retreated there, but it is not said when.

Apart from elves, rabbits, dire wolves, and grizzly bears inhabit Tirannwn. The many traps and dense forest make travelling through Tirannwn difficult and potentially dangerous (see Traps for more details). It is wise to bring anti-poison potions and food. Level 56 Agility is required to navigate Tirannwn fully, as players will come across dense forest that requires 56 Agility to pass.

WILDERNESS

The Wilderness, also known as the Wild or Wildy, is a large and dangerous wasteland that makes up nearly the entirety of north-eastern Gielinor directly north of the kingdoms of Asgarnia and Misthalin.

The entirety of the Wilderness is a PvP area. Two players may fight if their combat levels are within a certain range of each other, increasing the deeper into the Wilderness they go. This, along with very high level monsters and bosses, makes the Wilderness one of the most dangerous places in the game.

The Wilderness Diary is a set of achievement diaries relating to the Wilderness and its surrounding area, released on 5 March 2015.

The area that is now the Wilderness was formerly known as Forinthry. It was a lush and green land by the time Gielinor was discovered by Guthix.

Forinthry was very rich in resources, and so a perfect place to build settlements. Zaros, a god who entered Gielinor after Guthix entered his sleeping state at the end of the First Age, fully conquered this area during the Second Age. Many settlements were built, whose most powerful were Dareeyak, Carrallangar, Annakarl, and Ghorrock. Forinthry formed a very big part of Zaros' mighty empire, which was the most powerful of Gielinor at that time, and stretched from northern Forinthry, through the north-west of Misthalin, and to the north-east of Morytania.

Near the end of the second age, Zaros' Mahjarrat general Zamorak wanted to overthrow Zaros and was able to collect a group of followers. Those included (but were not limited to) the Elder Demon Thammaron, the vampyre Lord Drakan, the human warrior Viggora, and the Mahjarrat Zemouregal and Hazeel. When Zamorak got his hands on the Staff of Armadyl, he attacked Zaros' palace and after an intense battle, a large part of Zaros' powers were transferred via the staff to Zamorak, leading to his banishment. After that Zamorak supposedly disappeared. Years later he returned to Gielinor with an army so big that he could conquer the world and declared war against all the other gods, starting the God Wars.

During the God Wars, Forinthry was under constant attacks of Zamorak and Saradomin's armies and soon started to crumble, the fortresses were dominated and many of Zaros' remaining followers sided with Zamorak to not be his victims, and soon, the remaining settlements of Forinthry were destroyed with the exception of Ghorrock.

In the last years of the war Saradomin forged a temporary and fragile alliance with Armadyl and Bandos to defeat Zamorak, and in a following battle Zamorak brought destruction on the entire land by causing a massive explosion that swept across the continent turning it into the cursed wasteland today known as the Wilderness. The massive destruction caused Guthix to awake from his long slumber. Once awoken Guthix led his army to the scarred land of Forinthry to end the war, which led him to establish the Edicts of Guthix, which banned all gods from ever directly influencing Gielinor again. Guthix went deep into the depths of Gielinor and wept, saddened by the effects the God Wars had had on the world that he had shaped and loved. The Wars ended, but the damage was done; many races like the aviantese, icyene, ourgs, and wyrms were almost wiped out of existence, and all of Gielinor suffered from the effects of the wars, but not one kingdom suffered as heavily as Forinthry.

Forinthry is today known as the Wilderness and is now nothing but a cursed wasteland feared by adventurers. Today, many ruins of the once mighty cities still remain in these lands, barely recognisable as the great cities they were but rather piles of bricks and spirits of the creatures who died during the God Wars who were forced to look after the Wilderness. They started wandering the Wilderness, attacking anything alive they would encounter, these spirits became known as the revenants.

During the Fourth Age, there were many attempts to recolonise the Wilderness, none known to be particular succesful. There are still many creatures wandering around in the Wilderness, like many species of giants and demons. Due to the Wilderness being a site of ancient battles, it is also a place where dragons reside. Some outlaws, mostly Zamorakians, have also managed to set up their bases there, like bandits, dark warriors, rogues, and pirates.

ZEAH

Zeah is a large continent accessible only to members that is found west of the mainland. First reached by speaking to Veos in the northernmost pier of Port Sarim, it is comprised of the Kingdom of Great Kourend, the Kebos Lowlands and the Kingdom of Varlamore. However, only the first two are currently accessible to players.

Although the name Zeah has mostly fallen out of usage within the game, being removed from the world map with the release of Tale of the Righteous and then from dialogue with various NPCs (such as Veos and Roy jr.) with the release of the Kebos Lowlands, it is still used by Jagex Moderators and players in game to refer to the continent as a whole. However, one reference remains in the examine text of a man found in the Catacombs of Kourend.

GREAT KOUREND

Great Kourend is a kingdom within Zeah. It was formed over 1,500 years ago by King Rada I, who united the five Houses into one kingdom. Kourend is currently ruled by the Kourend Council.

Great Kourend is split into five cities (sometimes referred to as Houses), with each in charge of a specific aspect of running the kingdom.

OTHER

UNKNOWN