ATTACK

Attack is a player's accuracy in melee combat. As a player raises their Attack level, they can deal damage more consistently as well as wield weapons of stronger materials. In order to gain experience in the Attack stat, players must choose the accurate attack style. While using the style, players gain an invisible +3 attack bonus.



ATTACK BONUSES

Some weapons give players Attack bonuses when using certain attack types. These bonuses are noted in the Equipment Stats section of the equipment menu. Attack bonuses give players advantages as well as disadvantages in melee combat, based on their target's strengths and weaknesses.



Attack type


Suitable weapons


Stab


Daggers, swords, longswords, and pickaxes.


Slash


Swords, longswords, axes, scimitars, battleaxes, and two-handed swords.


Crush


Maces, battleaxes, warhammers, pickaxes, axes, and two-handed swords.


OTHER ATTACK BONUSES



LEVELS

In order to wield weapons, a certain Attack level requirement must be met. Commonly used items and their corresponding level requirements are as follows:



Level


Weapon


Other requirements


1


Bronze


None.


1


Iron


None.


1


Machetes


None.


5


Steel


None.


10


Black


None.


10


White


Completion of the Wanted! quest.


15


Ancient mace


25 Prayer and partial completion of Another Slice of H.A.M.


20


Mithril


None.


30


Adamant


None.


30


Battlestaves


30 magic.


30


Swamp lizards


30 ranged and 30 magic.


40


Brine sabre


None.


40


Mystic staves


40 magic.


40


Rune


None.


42


Void knight mace


42 attack, strength, defence, hitpoints, ranged, magic and 22 prayer.


50


Ancient staff


50 Magic and completion of Desert Treasure.


50


Granite maul


50 strength.


50


Iban's staff


50 Magic and completion of Underground Pass.


50


Leaf-bladed spear


55 slayer.


50


Leaf-bladed sword


55 slayer.


50


Orange salamander


50 ranged and 50 magic.


60


Barrelchest anchor


40 strength and completion of Great Brain Robbery.


60


Dragon


The dragon longsword and dragon dagger require completion of the Lost City quest. The dragon mace and dragon battleaxe require completion of the Heroes' Quest. The dragon halberd requires completion of Regicide.[1] The dragon scimitar requires completion of Monkey Madness I.


60


Obsidian


The Obsidian maul (Tzhaar-ket-om) instead requires 60 strength, with no attack requirement. The Obsidian staff also requires 60 magic


60


Red salamander


60 ranged and 60 magic.


60


Viggora's chainmace


None.


65


3rd age longsword


None.


65


Leaf-bladed battleaxe


55 slayer.


65


Sarachnis cudgel


None.


70


Abyssal bludgeon


70 strength.


70


Abyssal dagger


None.


70


Abyssal whip


None.


70


Avernic defender


70 defence.


70


Barrows


70 strength for Dharok's greataxe and Torag's hammers. 70 magic for Ahrim's staff.


70


Black salamander


70 ranged and 70 magic.


70


Saradomin sword


None.


70


Zamorakian spear


None.


75


Abyssal tentacle


None.


75


Arclight


Completion of Shadow of the Storm.


75


Elder maul


None.


75


Ghrazi rapier


None.


75


Godswords


None.


75


Saradomin's blessed sword


None.


75


Scythe of vitur


75 strength.


75


Staff of the dead


75 magic.


TEMPORARY BOOSTS



Boosts


Level increase


Visibility


Other info


Attack cape


1


Visible


Activating the cape's effect will increase the corresponding skill by 1.


Spicy stew (red spice)


±0-5


Visible


Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly.


Kebab


1-3


Visible


4% chance to do so.


Poison chalice


1, 4


Visible


Has a variety of beneficial and disastrous effects.


Attack potion


3-12


Visible


Boosts attack by Level * 0.1 + 3. Allows a player to hit more often with Melee attacks.


Cup of tea


2


Visible


Restores 3 Hitpoints.


Ruby harvest (item)


4-18


Visible


Boosts attack by Level * 0.15 + 4. Must be used on another player. Boost affects the player it is used on. Acquired from the Hunting skill.


Super attack


5-19


Visible


Boosts attack by Level * 0.15 + 5. Allows a player to hit more often with melee attacks.


Divine super attack potion


5-19


Visible


Acts as a super attack potion. Stat draining for attack is disabled for 5 minutes, meaning the player's attack will stay fully boosted. After the 5 minutes are over, attack level will be restored to its base level.


Zamorak brew


2-21


Visible


Boosts attack by Level * 0.2 + 2 and strength by Level * 0.12 + 2. Reduces Defence by Level * 0.1 + 2 and Hitpoints by Current_level * 0.12.


Combat potion


3-12


Visible


Boosts attack and strength by Level * 0.1 + 3. Provides the boosts of a normal attack and strength potion in one potion.


Super combat potion


5-19


Visible


Acts as a super attack, super strength, and super defence potion in one dose.


Divine super combat potion


5-19


Visible


Acts as a super combat potion. Stat draining for combat skills is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted. After the 5 minutes are over, combat stats will be restored to its base level.


Overload


5-19


Visible


Boosts combat stats by Level * 0.15 + 5 (excluding hitpoints and prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Nightmare Zone or within the Chambers of Xeric


QUESTS

QUESTS REQUIRING ATTACK



Quests


Attack requirement


Other skill requirements


Another Slice of H.A.M.


15


20 Prayer


Holy grail


20


None.


A Taste of Hope


40


48 crafting, 45 agility, 40 herblore and 38 slayer.