Attack is a player's accuracy in melee combat. As a player raises their Attack level, they can deal damage more consistently as well as wield weapons of stronger materials. In order to gain experience in the Attack stat, players must choose the accurate attack style. While using the style, players gain an invisible +3 attack bonus.
Some weapons give players Attack bonuses when using certain attack types. These bonuses are noted in the Equipment Stats section of the equipment menu. Attack bonuses give players advantages as well as disadvantages in melee combat, based on their target's strengths and weaknesses.
Attack type |
Suitable weapons |
Stab |
Daggers, swords, longswords, and pickaxes. |
Slash |
Swords, longswords, axes, scimitars, battleaxes, and two-handed swords. |
Crush |
Maces, battleaxes, warhammers, pickaxes, axes, and two-handed swords. |
In order to wield weapons, a certain Attack level requirement must be met. Commonly used items and their corresponding level requirements are as follows:
Boosts |
Level increase |
Visibility |
Other info |
Attack cape |
1 |
Visible |
Activating the cape's effect will increase the corresponding skill by 1. |
Spicy stew (red spice) |
±0-5 |
Visible |
Depending on type of stew, any skill can be boosted or reduced by 0 to 5 points randomly. |
Kebab |
1-3 |
Visible |
4% chance to do so. |
Poison chalice |
1, 4 |
Visible |
Has a variety of beneficial and disastrous effects. |
Attack potion |
3-12 |
Visible |
Boosts attack by Level * 0.1 + 3. Allows a player to hit more often with Melee attacks. |
Cup of tea |
2 |
Visible |
Restores 3 Hitpoints. |
Ruby harvest (item) |
4-18 |
Visible |
Boosts attack by Level * 0.15 + 4. Must be used on another player. Boost affects the player it is used on. Acquired from the Hunting skill. |
Super attack |
5-19 |
Visible |
Boosts attack by Level * 0.15 + 5. Allows a player to hit more often with melee attacks. |
Divine super attack potion |
5-19 |
Visible |
Acts as a super attack potion. Stat draining for attack is disabled for 5 minutes, meaning the player's attack will stay fully boosted. After the 5 minutes are over, attack level will be restored to its base level. |
Zamorak brew |
2-21 |
Visible |
Boosts attack by Level * 0.2 + 2 and strength by Level * 0.12 + 2. Reduces Defence by Level * 0.1 + 2 and Hitpoints by Current_level * 0.12. |
Combat potion |
3-12 |
Visible |
Boosts attack and strength by Level * 0.1 + 3. Provides the boosts of a normal attack and strength potion in one potion. |
Super combat potion |
5-19 |
Visible |
Acts as a super attack, super strength, and super defence potion in one dose. |
Divine super combat potion |
5-19 |
Visible |
Acts as a super combat potion. Stat draining for combat skills is disabled for 5 minutes, meaning the player's combat stats will stay fully boosted. After the 5 minutes are over, combat stats will be restored to its base level. |
Overload |
5-19 |
Visible |
Boosts combat stats by Level * 0.15 + 5 (excluding hitpoints and prayer). The boost is reapplied every 15 seconds for 5 minutes. Also damages the player for 50 Hitpoints. (This lost health is refunded after the overload ends.) Only usable within the Nightmare Zone or within the Chambers of Xeric |
Quests |
Attack requirement |
Other skill requirements |
Another Slice of H.A.M. |
15 |
20 Prayer |
Holy grail |
20 |
None. |
A Taste of Hope |
40 |
48 crafting, 45 agility, 40 herblore and 38 slayer. |